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Always show button on TNxButtonItem


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#1 Faw

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Posted 30 March 2012 - 11:59 PM

Is there a way to show the button in the TNxButtonItem/TNxFolderItem all the time. Right now it only shows up if the item is selected, i want it visible all the time.

Also have you considered creating a TNxFileItem (like the folder one, but you can select a file instead of folder), it should be simple to do, same as the TNxFolderItem just using a OpenFile dialog.

#2 Boki (Berg)

Boki (Berg)

    Boki (Berg)

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Posted 31 March 2012 - 06:04 PM

Hi,

Unfortunately button can't be shown since it is only part of Editor and I am hiding editor when item is deselected.

I will consider your suggestion. It is good suggestion.
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#3 Faw

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Posted 02 April 2012 - 10:52 PM

Hi,

Unfortunately button can't be shown since it is only part of Editor and I am hiding editor when item is deselected.


Boki I think I found a bug when I was working on this. On TNxExecuteButton.Paint (on NxEdit.pas) there's this code:

  if Assigned(FGlyph) then
  begin
	X := Width div 2 - FGlyph.Width div 2;
	Y := Height div 2 - FGlyph.Height div 2;
	TDrawProvider.ApplyBitmap(Canvas, X, Y, Glyph);
  end;
  TGraphicsProvider.DrawTextRect(Canvas, ClientRect, taCenter, Caption);

As far as I know, it should either show the glyph or the text, but not both. Right now that code will paint the glyph and write the text over it. I think the DrawText should be in an else.

Anyway, just in case anyone is interested I was able to draw the button all the time. Created 2 functions, DrawButton, ClickButton. To use them:

1. Set TNxButtonItem.DrawOptions to 'Custom'.
2. Put DrawButton in TNextInspector.CustomDrawItem event
3. Put ClickButton in TNextInspector.MouseUp event

Will show the buttons on all TNxButtonItems.


procedure ClickButton(inspector:TNextInspector;pt:TPoint);
var
  Item: TNxPropertyItem;
  rc:TRect;
begin
  Item:=inspector.GetItemAtPos(pt);
  // check if a TNxButtonItem
  if(not (Item is TNxButtonItem)) then exit;
  // ok, it a TNxButtonItem, paint button
  rc:=Rect(
	inspector.ClientRect.Left,
	Item.Top,
	inspector.ClientRect.Right,
	Item.Top+inspector.RowHeight
  );
  // select the item
  inspector.SelectedItem:=Item;
  // click button if in button area
  if(PtInRect(rc, pt)) then begin
	pt := inspector.ClientToScreen(pt) ;
	pt.x := Round(pt.x * (65535 / Screen.Width)) ;
	pt.y := Round(pt.y * (65535 / Screen.Height)) ;
	// Simulate the left mouse button down
	Mouse_Event(MOUSEEVENTF_ABSOLUTE or MOUSEEVENTF_LEFTDOWN,pt.x, pt.y, 0, 0) ;
	// Simulate the left mouse button up
	Mouse_Event(MOUSEEVENTF_ABSOLUTE or MOUSEEVENTF_LEFTUP, pt.x, pt.y, 0, 0) ;
  end;
end;

procedure DrawButton(inspector:TNextInspector;Item:TNxPropertyItem;rc:TRect);
var
  DrawFlags, State, X, Y: Integer;
  r:TRect;
  FTheme: HTHEME;
begin
  // check if a TNxButtonItem
  if(not (Item is TNxButtonItem)) then exit;
  // resize rc to button size (receives full item dimensions)
  rc.Right:=rc.Right-1;
  rc.Left:=rc.Right-(TNxButtonItem(Item).ButtonWidth);
  // ok, it a TNxButtonItem, paint button
  if IsThemed then begin
	inspector.Canvas.Brush.Color := TNxButtonItem(Item).Color;
	inspector.Canvas.FillRect(rc);
	State := 2;
	if not inspector.Enabled then State := 4;
	r:=rc;
	InflateRect(r,1,0);
	FTheme := OpenThemeData(inspector.Handle, 'Button');
	DrawThemeBackground(FTheme, inspector.Canvas.Handle, 1, State, r, nil);
	CloseThemeData(inspector.Handle);
  end else begin { theme off }
	DrawFlags := DFCS_BUTTONPUSH; // DFCS_ADJUSTRECT or
	if not inspector.Enabled then DrawFlags := DrawFlags or DFCS_INACTIVE;
	DrawFrameControl(inspector.Canvas.Handle, rc, DFC_BUTTON, DrawFlags)
  end;
  // draw glyph or caption
  if Assigned(TNxButtonItem(Item).Glyph) then begin
	X := rc.Left + (TNxButtonItem(Item).ButtonWidth div 2 - TNxButtonItem(Item).Glyph.Width div 2);
	Y := rc.Top + (inspector.RowHeight div 2 - TNxButtonItem(Item).Glyph.Height div 2);
	TDrawProvider.ApplyBitmap(inspector.Canvas, X, Y, TNxButtonItem(Item).Glyph);
  end else begin
	TGraphicsProvider.DrawTextRect(inspector.Canvas, rc, taCenter, TNxButtonItem(Item).ButtonCaption);
  end;
end;





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